Progress Is Good

Finally found an artist for Let’s Eat Grandma! My sister has agreed to take on the project. I’m excited to finally be close to completing the game and getting it published. I have made some changes to the game, and need to do a re-write of the rulebook.

Adam, my Jagger Arena artist, delivered an updated version of the box art for the Delilah expansion. I’m working hard to get this one completed.



Jagger Arena Expansion, and DelvenDeep

The Jagger Arena expansion is coming along nicely. Just a bit more play testing, and a couple more pieces of art and it will be ready.

I’ve been doing a lot of work on DelvenDeep. The combat mechanics are mostly where I want them to be. I’m now working on some of the other mechanics, as well as looking at ways to add a bit more depth. I’ve also been writing up the alpha rulebook. I want to get a rough copy out to testers so I can get some outside feedback.

DelvenDeep Play Test

Getting some testing in on DelvenDeep. I’ve got the combat mechanics about where I want them. I just added another level 1 quest and want to run through that a few times. Next I’ll be slowly adding more content (loot, equipment, etc.) and making adjustments to the heroes.


DD Playtest

Jagger Arena: Delilah

I’ve been putting some work into the first expansion for Jagger Arena. This expansion will introduce two new abilities on program cards. Barrier will protect a program from damage. Halt will shut a program down; preventing it from attack or using abilities.

Barricade V3 1

Delilah will also include a new type of logic bomb. Instead of revealing extra data sources, these new logic bomb have an ability that will affect all players in some way.

D2 1

There will also be a new mechanic called ‘seeding the Grid’. Players will be able to draw cards to seed the Grid with a random number. These cards will introduce a global rule change, giving more variety to each play.


I expect to start public playtests soon.

Jagger Dice Update

Currently working on an overhaul of Jagger Dice. The mechanics work fine, but the difficulty needs to be increased. Originally, the game was meant to be about the player defending against a jagger attacking a network. It is being changed so that the player is now the jagger attacking the network. This is a more natural progression from Jagger Arena, and also gives me room to design a more difficult game.

I’m also smoothing out some of the more fiddly rules and mechanics.